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"Peel back the layers behind all the bright colors, shapes and action on a video game screen and you'll find math, physics and literature."

Mario Armstrong, cofounder of UVGA the Urban Video Game Academy

> image from Sid Meier's Civilization IV

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To create a reality that's out of this world, sometimes you have to think inside the box. 

At least that's how first-time writer-director Kerry Conran approached his concept for "Sky Captain and the World of Tomorrow," a retro-futuristic story set in the 1930s that includes pulp fiction, old movie serials and German expressionist filmmakers among its influences. 

The singular-looking film evokes styles as diverse as "King Kong," "The Wizard of Oz," "Citizen Kane," "Lost Horizon" and even "Star Wars," which was also influenced by those old serials. 

It features locations from New York to Nepal and volcanic islands in between, not to mention miniature elephants and a midair landing base, and yet none of it is really there.


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Everything on screen -- except the actors and a few props -- exists only on computers.

The movie, which opens Friday, started as a gleam in its creator's Mac. After graduating from film school at Cal Arts, Kerry Conran worked at his idea on a computer in his garage, enlisting his brother Kevin, a freelance illustrator, for occasional background paintings and titles. 

The indelible images included a zeppelin docking at the Empire State Building and giant robots marching through New York City.

> from article It's a digital generation - The young CGI wizards behind "Sky Captain and the World of Tomorrow" have raised the bar for their art into the stratosphere. By Lisa Rosen, Los Angeles Times Sep 12 2004  /  photos © 2004 Paramount Pictures

...Sky Captain and the World of Tomorrow


 
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Digital Photography: Expert Techniques -- by Ken Milburn

Rather than a general discussion of photography principles, [the book] focuses on workflow: time-tested, step-by-step procedures based on hard-nosed experience by and for genuine practitioners of the art.

The book's conversational tone presents detailed information about what to look for in today's affordable high-end digicams ... 

instructions on shooting great panoramas, dos-and-don'ts for creating better Photoshop masks, and professional digital darkroom techniques for everything from knockouts to restoration to transforming your photos into watercolors. 

It even shows you how to get your most prized photographs printed and ready for exhibition.  [publisher]


 
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Miss Digital World  [site]

"the first ever virtual beauty contest, strictly for the most beautiful and intriguing virtual models made using the most advanced 3D graphics tools..."
 


 
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Digital Beauties
by Julius Wiedemann

Digital Beauties : 2nd and 3rd 
Computer Generated Digital Models 
by Julius Wiedemann

Virtual Beauties 2020
The Ultimate 3d Graphic Collection 
by Ichiro Hirose

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photo from Digital Photo Pro magazine site / link for subscription
 

photo by Howard Schatz from his book : Rare Creatures: Portraits of Models

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A while ago, I decided to base the book-tour readings from my pseudoreligious tract The New Sins on sales presentations. 

I was going for a fair dose of irony and satire, and what could be better than using PowerPoint and a projector, the same tools that every sales and marketing person relies on? 

Having never used the program before, I found it limiting, inflexible, and biased, like most software. On top of that, PowerPoint makes hilariously bad-looking visuals. ....

I began to see PowerPoint as a metaprogram, one that organizes and presents stuff created in other applications. ... 

The content, I learned, was in the medium itself. I discovered that I could attach my photographs, short videos, scanned images, and music. 

What's more, the application can be made to run by itself - no one even needs to be at the podium. How fantastic! 

Although I began by making fun of the medium, I soon realized I could actually create things that were beautiful. 

I could bend the program to my own whim and use it as an artistic agent. The pieces became like short films: Some were sweet, some were scary, and some were mysterioso.


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I discovered that even without text, I could make works that were "about" something, something beyond themselves, and that they could even have emotional resonance. ....

Dolly looks like any other sheep, which is precisely the point. The dogma of some graphic designers is that their work be invisible. This perfection has been achieved with Dolly.

David Byrne- from article : Learning to Love PowerPoint, 
Wired News, September 2003

book: David Byrne: E.E.E.I. : Envisioning Emotional Epistemological Information

software: Microsoft PowerPoint 2003

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When I do artwork for magazines, they'll credit me by saying 'photography by,' or 'image by,' or sometimes 'photo illustration by.' 

I don't think the commercial art world has yet come up with a name for what I do. It's not a photo, it's not a painting, it's not an illustration. It's a different animal. 

I think of it as a window into a whole world where photography, drawing, painting, sculpture, textiles -- they all come together in Photoshop.

from article: Photo Illustration: Michael Elins on Painting Images  [LOTR poster by Elins >

an excerpt from book: Adobe Master Class: Design Invitational by Deke McClelland

Adobe Photoshop 7.0   //   Adobe Photoshop 7.0 Upgrade-Mac 

Sams Teach Yourself Adobe Photoshop 7 in 24 Hours -- by Carla Rose


 
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'Allies'

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Dreamscapes 2004 Calendar
"This work is not a simple document of my encounters with the varied spirit of nature,
it is a collaboration with it - an alliance. None of these images were fully conceived in the field.

While I am very much responding to the power of nature when I am in it, these images evolve
after I have responded to it with a camera.

I did not have these visions in the field, though some elements could be visualized there,
and they are not recordings of waking reveries, though some are derived from images in dreams.
The process of assembling these images is almost like dreaming while one is awake."

  John Paul Caponigro  [artist site]

**book: John Paul Caponigro.  Adobe Photoshop Master Class


 
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************************* ........Gyrobox 7

"I'm motivated by the mystical, the magical, dreams and the impossible.
The evolution of computer graphics has now made it possible to create the impossible.

Long before my special effects work in film, I believed that the computer would become
the most powerful  visual tool ever created by man.

That belief has come true and now it is clear that the potential
of computer generated images seems to be limitless.

In many of my images I'm trying to create the impossible that somehow
seems possible. This to me is what computer imaging as art is all about,
and indeed, it's what I think art itself is all about.

Seeing something that reminds you of something you've never seen before,
images that seem familiar but are entirely new."

     Richard Taylor - more examples of his digital images on his site

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     images from film "What Dreams May Come"

"This whole project had to be reasonable. There was no excess.
There was a lot of conscientious thought about how to make it work
for the production and to make sure it would work in post.

As a visual effects person, you come with a set of rules, yet from the first page,
those rules were thrown out. Emotionally I had to get over that."

 Ellen Somers  [VFXPro interview] - VFX Producer/Supervisor: "What Dreams May Come"


 
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***********.........John Lasseter

"The number one influence was the Chuck Jones Warner Bros. cartoons.
Also the Disney animated films, and Jonny Quest. I was a big Jonny Quest
nut when I was a kid. Most recently the Japanese director Hayao Miyazaki,
who did My Neighbor Totoro. ... He's been a huge influence in my later years,
and he's actually become a friend of mine. I met him when I was in Japan
for TOY STORY."       [from fortunecity.com interview]

image from article: "John Lasseter: Toontown Wizard in the Land of Geeks" [NY Times, April 3, 2000]

   book: Jeff Kurtii  A Bug's Life: The Art and Making of an Epic of Miniature Proportions

   videos:   Jonny Quest    My Neighbor Totoro

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 digital art by Alma Lopez:........."Our Lady" ..............."Sagrado Corazon"......

"Our Lady" was created for book: Alberto Sandoval-Sanchez, Nancy Saporta Sternbach.
Puro Teatro: A Latina Anthology  ".. a wide variety of theatrical pieces writen by latina playwrights.."

  images from Alma Lopez site

<< more on Alma Lopez on photography : page 3

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       The design of a studio is important. Effects house are often dark,
with people crammed together in little cubicles. I've worked in those
places myself, and it's not good for the soul.

The people who work here are artists in the truest sense -- they're people
who can draw and paint, who have crossed over into using the computer.
Those kind of people aren't going to appreciate being cooped up in a little black cubicle." ... ///

"Knowing about things like perspective, light, shading and composition,
and having a sense of beauty and a certain style to your work -- those are
important artistic attributes that can also become selling points.

Having those attributes gives you a certain advantage, because no amount
of hardware and software can bring that to the table. It's important to me
that members of our team have a background in the arts rather than just computers."

Charles Darby, founder of studio Digital Firepower   [from VFXPro.com interview]
 

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"The story should be motivated by the effects - let them be something that
helps tell the story. Don't throw in an extra effect just for the heck of it
and then pull the people out of the story.

I want to tell a great story. The script has to be good, even without any effects in it."

Alison Savitch - [from interview by Douglas Eby about her work as Visual Effects Supervisor
on "Mortal Kombat"] - she is currently President of Threshold Digital Research Labs

   video: Mortal Kombat

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  << interviews:
 

Kyle Cooper of Imaginary Forces - on visual effects design for "Titus"

Michelle Dougherty - Art Director: Imaginary Forces   "It is really about the work,
as opposed to being a man or a woman. If you have vision and good ideas, you will have opportunities.
It is really about the creative."  about her design work for the Lifetime Network corporate identity.

Michael Gibson - designing visuals for "Deep Space 9" - '...Gibson likewise sees
Rhythm & Hues Studios as a creative imaging science and production environment
of supportive and interactive people who love and are passionate about their craft :
"We are a symphony, creating exquisite music with color and light, tones, sounds, feelings,
each person playing their instrument to the finest degree, with the excitement of discovery."'
 

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interview:  Corinne Whitaker Digital artist    "There are those who feel that digital art is created by a machine. I suspect that the same discomfort was expressed about photography some 150 plus years ago. The computer is essentially a big dumb box with almost infinite potential. It takes the sensitivity of the artist to work magic with any tool, be it paintbrush, crayon or computer."

her site: The Digital Giraffe

more art of Whitaker & others at: The World's Women On-Line!

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   << additional interviews on creative expression

 
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Canon Sure Shot 90u 35mm Date Camera

Canon EOS 6.3MP Digital Rebel Camera

Leica 'Digilux 2' 5MP Digital Camera

Canon EOS-10D 6.3MP Digital SLR Camera

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   books :
 

010101 : Art in Technological Times "The analogue component to the ambitious [San Francisco Museum of Modern Art] exhibition, this catalogue also serves as an essential user's guide. ... contains essays by the exhibition's team of curators, illustrated entries on featured artists and pithy philosophical quotations addressing issues raised by the art."

Katrin Eismann, Sean Duggan, Tim Grey. Real World Digital Photography, Second Edition 

Ken Milburn. Digital Photography: Expert Techniques  

Trish and Chris Meyer. Creating Motion Graphics with After Effects

Richard Rickitt. Special Effects: the History and Technique
"In 10 chapters Rickitt manages to cover even the most obscure historical techniques with at least a passing mention, and quite often much more than that. I should point out that this is not just another 'digital effects' book... it tackles the rich history of traditional practical special effects techniques that too many modern effects artists have either forgotten or never learned in the first place. ... also descriptions of many NON-digital  techniques."   from review by Terrence Masson, VFXPro.com

Pauline B. Rogers.  The Art of Visual Effects: Interviews on the Tools of the Trade "Examines visual effects from recent blockbuster films... Decision-making and problem-solving discussed by leading experts in the field.."

Sams Teach Yourself Adobe Photoshop 7 in 24 Hours -- by Carla Rose

Terrence Masson.  CG 101: A Computer Graphics Industry Reference [Amazon.com summary:] "...alphabetically lists hundreds of commonly used computer graphics terms, processes, acronyms, applications, theories, and companies, with lengthy definitions and useful, clear explanations. Divided into specific areas of computer graphics, like color theory, animation, compositing, and so on ... includes telephone numbers and URLs for most of the companies mentioned in the book, plus tips on good software deals. Small illustrations, many in color, visually clarify technical or scientific information and illustrate terms."

Adobe Master Class: Design Invitational by Deke McClelland

Lynda Weinman.  Designing Web Graphics.3    |   her site

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**digital imaging software:

Adobe GoLive 6.0
Adobe Photoshop CS

Adobe Creative Suites Premium 1.1 Upgrade (Mac)

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..related pages :....photography : page 1.......visual arts : page 1.....
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